Blender – cat naomi http://127.0.0.1:10080/wordpress Thu, 29 Aug 2024 18:51:44 +0000 en-US hourly 1 https://wordpress.org/?v=5.8 The Blademistress Trials http://127.0.0.1:10080/wordpress/2024/the-blademistress-trials/ Thu, 01 Aug 2024 22:46:00 +0000 http://127.0.0.1:10080/wordpress/?p=170

a sword and sorcery adventure game

made in Unity

ongoing

The Blademistress Trials a video game currently in development by myself and my partner, Jack Becker. It’s a Legend of Zelda-like adventure game featuring sword-fighting and time travel.

Set in a world of floating islands, Mun, a young swordswoman meets an angel, Antiquity, and they depart on an adventure about time, immortality, apocalypse, and learning to let go.

Coming soon to itch.io and Steam.

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#whackhistorymonth http://127.0.0.1:10080/wordpress/2019/whackhistorymonth/ http://127.0.0.1:10080/wordpress/2019/whackhistorymonth/#respond Sun, 01 Sep 2019 00:00:38 +0000 http://127.0.0.1:10080/wordpress/?p=91

a fictional campaign for Tierra Whack
made in Blender, Photoshop, and Illustrator
fall 2019

In February and March of 2019, Tierra Whack launched a social media campaign under the hashtag #whackhistorymonth. During this month, she released five brand new singles directly onto her twitter: Only Child, CLONES, Gloria, Wasteland, and Unemployed.

Here, I use a simple calendar to touch upon critic and audience receptions to the songs. The cover art of each single is pinned on the date of their release. Information delivered includes critic’s reviews, lyrics, fan tweets, and a view count on Unemployed’s music video.

Doubling down on the theme of the writing process, the album art features the same infographic and notebook-calendar, but placed into a still scene. Here the calendar is now riddled with objects strewn and placed atop it. The objects are rendered in 3D, and vary in realism in their textures in order to evoke Whack’s brand of surrealism.

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