Game Development – cat naomi http://127.0.0.1:10080/wordpress Thu, 29 Aug 2024 18:51:44 +0000 en-US hourly 1 https://wordpress.org/?v=5.8 The Blademistress Trials http://127.0.0.1:10080/wordpress/2024/the-blademistress-trials/ Thu, 01 Aug 2024 22:46:00 +0000 http://127.0.0.1:10080/wordpress/?p=170

a sword and sorcery adventure game

made in Unity

ongoing

The Blademistress Trials a video game currently in development by myself and my partner, Jack Becker. It’s a Legend of Zelda-like adventure game featuring sword-fighting and time travel.

Set in a world of floating islands, Mun, a young swordswoman meets an angel, Antiquity, and they depart on an adventure about time, immortality, apocalypse, and learning to let go.

Coming soon to itch.io and Steam.

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Ireti http://127.0.0.1:10080/wordpress/2021/ireti/ Wed, 01 Dec 2021 11:00:00 +0000 http://127.0.0.1:10080/wordpress/?p=136

a VR Film
made in Unity
summer & fall 2021 – ongoing
VR Developer and Motion Capture Lead

Directed by Angelik Laboy, Ireti is a VR film about grief and societal expectations. We discover the events in the lives of characters Eliza and Damien, who’s relationship and friendship leads to a tragic end.

We see the mindscape of Eliza as she experiences these events. To do this, the scenes are captured in a variety of different mediums, including Photogrammetric environments, Volumetric recording, and 3D animations. All of this is captured and experienced in a VR space.

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Silence in the Fog http://127.0.0.1:10080/wordpress/2021/silence-in-the-fog/ Wed, 01 Dec 2021 11:00:00 +0000 http://127.0.0.1:10080/wordpress/?p=149

a horror game
made in Unity
fall 2021

Silence in the Fog is a short game made in Unity, where the player travels through an eerie forest. Played entirely in the first person, the player encounters and must hide from a mysterious monster shrouded in fog while attempting to reach a car to escape. Using atmospheric sounds, volumetric fog, and lightmapping, Silence constructs a dark environment and frightening visuals to convey the horror of being hunted.

Video Editing by Robert Marsel
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On Stained Glass http://127.0.0.1:10080/wordpress/2021/on-stained-glass/ Wed, 01 Dec 2021 00:00:47 +0000 http://127.0.0.1:10080/wordpress/?p=157

part one of the Terminus storyworld
made in Twine
fall 2021

Trucy Carlisle is second heiress to the Nwaeri-Carlisle Corporation. After a torrid fight with her aggressive and frequently apathetic father Robert Carlisle, she’s kidnapped off the streets by the Glass Rose. After being told that her father refused to pay her ransom by their leader Marcellus, she joins the Glass Rose to spite her father and help the rebels steal a device known as the Bio-encryption Key.

You play as Trucy and navigate her through escaping the bonds of the Glass Rose and the heist of the Nwaeri-Carlisle Tower. While doing so, your relationship with your father and mysterious Marcellus hangs in the balance, and not all is as it seems.

Part one of the Terminus storyworld, On Stained Glass, available to play here. Part two, At All Costs, written by Mitchell Phillip.

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Tree Hill http://127.0.0.1:10080/wordpress/2021/tree-hill/ Fri, 01 Oct 2021 23:43:00 +0000 http://127.0.0.1:10080/wordpress/?p=153

a small game of bonds and exploration
made in Unity
fall 2021

Tree Hill is a single scene made in Unity, where you walk along a large sphere of a world. You encounter a ghost, made up of stars, and follow it to the other side of the world. Using realistic lighting and atmosphere, you see the sky turn from noon to dusk to night as you travel along to the other side of the sphere following this mysterious ghost.

It utilizes HDRP’s advanced lighting to create the gorgeous effects and light rays filtering through the trees, while using Visual Effects Graph to create the particles that make up the mysterious ghost.

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TuneTable (Xylocode) http://127.0.0.1:10080/wordpress/2021/tunetable/ Tue, 01 Jun 2021 00:00:03 +0000 http://127.0.0.1:10080/wordpress/?p=96

made in Unity, using the Ideum Touch Table
summer 2021 – present

TuneTable is an interactive tangible tabletop experience in which users can collaboratively create sample-based music compositions using computer science coding concepts. The experience is designed to broaden perceptions of CS, encourage interest formation in CS, and facilitate learning of some introductory computing concepts. The TuneTable design team has explored a variety of different design iterations for the installation.

Xylocode is the most recent iteration of TuneTable. Due to COVID-19, the design team explored how to implement the project in an online web app that could eventually be converted to a tangible tabletop installation. You can play with Xylocode here.

Showcased at Chicago’s Museum of Science and Industry, April 2022

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Pulsewood Manor http://127.0.0.1:10080/wordpress/2017/pulsewood-manor/ http://127.0.0.1:10080/wordpress/2017/pulsewood-manor/#respond Mon, 01 May 2017 12:00:08 +0000 http://127.0.0.1:10080/wordpress/?p=73

a survival game
made for the Game Boy Advance, written in C
spring 2017

A fully functioning Game Boy Advance Game, run from an assault of evil robots through a strange floating manor. Use ranged attacks, bombs, and your environment to proceed through the manor and escape.

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Lovers Lost http://127.0.0.1:10080/wordpress/2016/lovers-lost/ Thu, 01 Sep 2016 00:00:00 +0000 http://127.0.0.1:10080/wordpress/?p=24

a collaborative maze game
made in processing, fall 2016
title screen by Charleston Ford

The idea behind this project is to create a multiplayer collaborative maze. One player draws on a canvas to indicate a path that the second player should take through the maze, using landmarks on the image to guide the way.

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